I really liked the way Dream Smoothing rendered the Artist-Adventurer, so I tried it with a bunch of the other classes. I found the results overall unsatisfying. Particularly when reduced in size the pictures became too photorealistic and much of the dreamlike quality was lost. Shrinking them before applying Dream Smoothing obliterated too much detail. So I thought I would try something else. Art in the Apocalypse driven games is generally B&W or greyscale anyhow, so I tried this particular look using Multilayer Etch with a layer of Hough Sketch color inverted and used as a transparency layer on top.
This week I am doing something different from my usual photodoodles. Over on one of my other sites, “Ed Plays Games” I am putting up information on a roleplaying campaign I am working on for Dungeon World, called Land of 10,000 Gods. Its an attempt to make a Dungeon World campaign with the flavor of the Indian subcontinent rather than Europe. In Dungeon World characters originate in playbooks of various archetypes. I want to provide illustrations for my different archetypes, so I thought I would photodoodle them!
Today: the Artist-Adventurer. This is a take-off of the more traditional bard. Street artistry was and is very common in India, and there is great variety in terms of performance. I wanted to move away from the archetypical lute strumming bard and include different types of street theater to the class – including puppets!
Original is of master puppeteer G. Venu.
After fiddling with colors, I thought I would do some B&W. I am not much of a portrait photographer, but I do like a good, high contrast B&W portrait. For this one I searched for public domain B&W photographs online, found this one on Instantshift, and then modified it in GIMP by using two layers – one of Ink Wash and a transparent layer of Hard Sketch (with inverted color) on top.
(Original photo from Instantshift. Photo listed as public domain. No challenge of copyright intended.)