I really liked the way Dream Smoothing rendered the Artist-Adventurer, so I tried it with a bunch of the other classes. I found the results overall unsatisfying. Particularly when reduced in size the pictures became too photorealistic and much of the dreamlike quality was lost. Shrinking them before applying Dream Smoothing obliterated too much detail. So I thought I would try something else. Art in the Apocalypse driven games is generally B&W or greyscale anyhow, so I tried this particular look using Multilayer Etch with a layer of Hough Sketch color inverted and used as a transparency layer on top.
After fiddling with colors, I thought I would do some B&W. I am not much of a portrait photographer, but I do like a good, high contrast B&W portrait. For this one I searched for public domain B&W photographs online, found this one on Instantshift, and then modified it in GIMP by using two layers – one of Ink Wash and a transparent layer of Hard Sketch (with inverted color) on top.
(Original photo from Instantshift. Photo listed as public domain. No challenge of copyright intended.)